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Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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simsen
Licensed Customer
Posts: 24
Joined: Sat Aug 30, 2014 9:37 am

TEST.png
hello,
I used an HDRI for the image attached, Path tracing and 16000 samples. I also tryied PMC but I had the same result
any idea?

thanks
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PolderAnimation
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Try to push the sampling rate of your texture emission node of the headlights (its default on 1 to push it up).
(I assume you have used the emission node for the head lights?)
Maybe that will help.
Win 10 64bit | RTX 3090 | i9 7960X | 64GB
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face_off
Octane Plugin Developer
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Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Nice render. I suspect the geometry of the headlights may not be ideal as an emitter. Use low-poly surfaces as emitters if possible, and using IES lights will help too. Also, make sure you don't have a surface over the light emitter (ie. the emitter should be the light glass - rather than behind a specular material surface).

In your case, you may well be able to set caustic_blur to 1 to fix it.

Paul
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Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
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simsen
Licensed Customer
Posts: 24
Joined: Sat Aug 30, 2014 9:37 am

thank you guys,
i pushed up samples, changed the glass to an emitter, set the caustic blur to 1 and now everything works fine
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face_off
Octane Plugin Developer
Posts: 15714
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Only set caustic_blur to 1 if all else is failing - since it will blur the noise a little.
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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