artefacts
Moderator: face_off
- PolderAnimation
- Posts: 375
- Joined: Mon Oct 10, 2011 10:23 am
- Location: Netherlands
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Try to push the sampling rate of your texture emission node of the headlights (its default on 1 to push it up).
(I assume you have used the emission node for the head lights?)
Maybe that will help.
(I assume you have used the emission node for the head lights?)
Maybe that will help.
Win 10 64bit | RTX 3090 | i9 7960X | 64GB
Nice render. I suspect the geometry of the headlights may not be ideal as an emitter. Use low-poly surfaces as emitters if possible, and using IES lights will help too. Also, make sure you don't have a surface over the light emitter (ie. the emitter should be the light glass - rather than behind a specular material surface).
In your case, you may well be able to set caustic_blur to 1 to fix it.
Paul
In your case, you may well be able to set caustic_blur to 1 to fix it.
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
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Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Only set caustic_blur to 1 if all else is failing - since it will blur the noise a little.
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question