Hi,
is it possible to achieve a subsurface scattering effect with direct lighting kernel ?
Thanks.
sss and direct lighting kernel
- MistAjuliax
- Posts: 142
- Joined: Wed Nov 21, 2012 10:49 am
Win 10 pro 64 / GTX 1070ti, gtx 1070 / FX8320E / 16Go DRR4
nope>need PT/pmc for that!
Octane 2022.1.1 nv535.98
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
- MistAjuliax
- Posts: 142
- Joined: Wed Nov 21, 2012 10:49 am
ok, thanks for info.
Win 10 pro 64 / GTX 1070ti, gtx 1070 / FX8320E / 16Go DRR4
- RajivMudgal
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You can fake it though, works faster to do so and with much control and consistency esp. if its animation and character positions change relative to light.
Rajiv Mudgal
Film Maker and VFX Creative Director at DarkWhite Productions
Win 10 64 |3X Nvidia Titan | i7 5820k | 32GB
Film Maker and VFX Creative Director at DarkWhite Productions
Win 10 64 |3X Nvidia Titan | i7 5820k | 32GB
- MistAjuliax
- Posts: 142
- Joined: Wed Nov 21, 2012 10:49 am
Hi, thanks for the info. Could you show me an example please ?RajivMudgal wrote:You can fake it though, works faster to do so and with much control and consistency esp. if its animation and character positions change relative to light.
Win 10 pro 64 / GTX 1070ti, gtx 1070 / FX8320E / 16Go DRR4