sss and direct lighting kernel

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
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MistAjuliax
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Hi,

is it possible to achieve a subsurface scattering effect with direct lighting kernel ?
Thanks.
Win 10 pro 64 / GTX 1070ti, gtx 1070 / FX8320E / 16Go DRR4
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whersmy
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nope>need PT/pmc for that!
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MistAjuliax
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ok, thanks for info.
Win 10 pro 64 / GTX 1070ti, gtx 1070 / FX8320E / 16Go DRR4
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RajivMudgal
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You can fake it though, works faster to do so and with much control and consistency esp. if its animation and character positions change relative to light.
Rajiv Mudgal
Film Maker and VFX Creative Director at DarkWhite Productions
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MistAjuliax
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RajivMudgal wrote:You can fake it though, works faster to do so and with much control and consistency esp. if its animation and character positions change relative to light.
Hi, thanks for the info. Could you show me an example please ?
Win 10 pro 64 / GTX 1070ti, gtx 1070 / FX8320E / 16Go DRR4
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