displacement. how?

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ello
Licensed Customer
Posts: 148
Joined: Tue Mar 08, 2011 3:16 pm

hi there,
can someone be so kind and tell me how to get displacement to work? i have a material where i put a displacement shader into the displacement channel and that contains a marble shader for example.

but i dont get any displacement to show up.

anyone share some light on this?

cheers,
ello
win7,i5 760 6gb,gf 460 1gb
my cinema4d plugin collection for creating complex random or ordered structures and more: http://plugello.earthcontrol.de
mib2berlin
Licensed Customer
Posts: 1194
Joined: Wed Jan 27, 2010 7:18 pm
Location: Germany

Hi, displacement mapping is currently limited to image textures and UV mapping.

Cheers, mib
Opensuse Leap 42.3/64 i5-3570K 16 GB
GTX 760 4 GB Driver: 430.31
Octane 3.08 Blender Octane
ello
Licensed Customer
Posts: 148
Joined: Tue Mar 08, 2011 3:16 pm

ah, thank you.. and is there a way that the displacement doesnt take the mesh apart along the polygon edges?

also.. is there a roadmap for making the internal shaders (like marble...) to work with displacement?
win7,i5 760 6gb,gf 460 1gb
my cinema4d plugin collection for creating complex random or ordered structures and more: http://plugello.earthcontrol.de
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