octane for rhino plugin

A public forum for discussing and asking questions about the demo version of Octane Render.
Forum rules
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Post Reply
kelvinchen
Posts: 1
Joined: Wed Nov 03, 2010 6:37 am

i have tried the demo. in rhino so many parts but same materials. i have to set one by one. it is difficult to do it, so hope the rhino plugin. ;)
curriergroh
Licensed Customer
Posts: 19
Joined: Sun Sep 26, 2010 10:47 pm

Use Rhino 5.
Win7x64 | Rhino 5 | i7950 | 6GB | GTX 460 296.1
User avatar
SamPage
Licensed Customer
Posts: 132
Joined: Mon May 10, 2010 8:56 pm
Location: Burbank, CA

Or selAll, extractRenderMesh, selNone, selLast, invert, -hide octaneSet, selLayer / selMaterialName / selColor (depending on how you have organized your file, do this for each material in the file), join, then RenderOctane, selAll, delete, -show octaneSet.

Be forewarned that this will kill any custom texture mapping you may have applied to objects. I was looking at a way to automate this a bit but V4s material methods are not very robust. I'll think about it a bit though.

Sam
Win 7 64bit | 2x GTX 285 | i7 920 | ASUS P6T Deluxe | 12GB
Post Reply

Return to “Demo Version Questions & Discussion”