
octane for rhino plugin
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- kelvinchen
- Posts: 1
- Joined: Wed Nov 03, 2010 6:37 am
i have tried the demo. in rhino so many parts but same materials. i have to set one by one. it is difficult to do it, so hope the rhino plugin. 

- curriergroh
- Posts: 19
- Joined: Sun Sep 26, 2010 10:47 pm
Use Rhino 5.
Win7x64 | Rhino 5 | i7950 | 6GB | GTX 460 296.1
Or selAll, extractRenderMesh, selNone, selLast, invert, -hide octaneSet, selLayer / selMaterialName / selColor (depending on how you have organized your file, do this for each material in the file), join, then RenderOctane, selAll, delete, -show octaneSet.
Be forewarned that this will kill any custom texture mapping you may have applied to objects. I was looking at a way to automate this a bit but V4s material methods are not very robust. I'll think about it a bit though.
Sam
Be forewarned that this will kill any custom texture mapping you may have applied to objects. I was looking at a way to automate this a bit but V4s material methods are not very robust. I'll think about it a bit though.
Sam
Win 7 64bit | 2x GTX 285 | i7 920 | ASUS P6T Deluxe | 12GB