I want to controll color of material ID in Info channel!!

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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vivecommunications
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Joined: Tue Jun 10, 2014 8:28 am

Hi

I want to retouch in A.E with only R,G,B color.

But Octane automatically assign random color by material ID.

Can I control color of material ID in Info channel??
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stratified
OctaneRender Team
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That will be part of the render passes feature coming soon.

cheers,
Thomas
gueoct
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Me, too! This is essential. Pleeaaase......
Last edited by gueoct on Wed Aug 27, 2014 1:41 pm, edited 1 time in total.
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now I do it, by activating Scanline render, and I do it there

but that method doesn't work if you use depth of field in octane
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3dgeeks
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It photoshop or AE you can use chromakey, luma masks and color select any of the IDs you need. and then do a color balance based on that. Im not sure why selecting an exact color is so critical?
vivecommunications
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If channel ID colors include red and violet, then precise selection is very hard.

Beside if the scene has Motionblur and Depth of field, it will be much harder.
WhaleHunter
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3dgeeks wrote: Im not sure why selecting an exact color is so critical?
In a Mat ID pass the other day, Octane had assigned a pink to grass, and a very very similar pink to a type of tree leaves. With the blurred edges it was impossible to get a clean key for the grass, as the tree leaves were also selected. If control could be given so that one matID colour could be changed to a contrasting colour, the subsequent matte would be more usable.
3dgeeks
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Ok that makes sense
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LudovicRouy
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Another trick, as info chanel is fast to render, is to uncheck visibility of unwanted material and making another render imho.
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