UV bug: IPR and batch render produce different results
Moderator: JimStar
When I render using IPR my shading network respects the stretching of the texture. Doing the same render in with maya batch ignores it and creates a different mapping of the texture. A screenshot of the used shading network is enclosed.
Win 7 x64 | i7-4930 | 64gb | 4x gtx 780Ti 3gb
Had the week off so the reply is a bit late. I think it has something to do with the difference in scaling on the texture placements.Please have a look at the scene file attached.
- Attachments
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- TubeMapping.zip
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Win 7 x64 | i7-4930 | 64gb | 4x gtx 780Ti 3gb