UV bug: IPR and batch render produce different results

Autodesk Maya (Plugin developed by JimStar)

Moderator: JimStar

Post Reply
Wenneker
Licensed Customer
Posts: 111
Joined: Mon Jun 02, 2014 4:12 pm

When I render using IPR my shading network respects the stretching of the texture. Doing the same render in with maya batch ignores it and creates a different mapping of the texture. A screenshot of the used shading network is enclosed.
Difference between a batchrender en IPR
Difference between a batchrender en IPR
Win 7 x64 | i7-4930 | 64gb | 4x gtx 780Ti 3gb
User avatar
JimStar
OctaneRender Team
Posts: 3812
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

I can't reproduce it...
Could you give me the scene where this is reproducable?
Wenneker
Licensed Customer
Posts: 111
Joined: Mon Jun 02, 2014 4:12 pm

Had the week off so the reply is a bit late. I think it has something to do with the difference in scaling on the texture placements.Please have a look at the scene file attached.
Attachments
TubeMapping.zip
(18.08 KiB) Downloaded 138 times
Win 7 x64 | i7-4930 | 64gb | 4x gtx 780Ti 3gb
Post Reply

Return to “Autodesk Maya”