Tool for triangulating meshes

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Morat
Licensed Customer
Posts: 57
Joined: Wed Oct 13, 2010 6:38 pm

I have a stack of models on 3D World coverdisks that I'd like to use in Octane, but many of them cause it to crash when opening the mesh. I suspect it's because they might not be triangulated.

What's the best way to triangulate these models (while keeping any material assignments etc) for Octane with the software I have available (Blender, Meshlab, Hexagon 2.5)?
Win 7 64 | Geforce GTX260 1gb | Q6600 @ Stock Speeds | 8GB
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necko77
Posts: 323
Joined: Thu Jan 21, 2010 11:27 am
Location: Bosnia&Hercegovina

use blender man, you can see here forum how to export from blender to octane, so you will be able to use your models with octane !

over and out :)
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matej
Licensed Customer
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Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

I don't think Octane strictly need triangulated mesh for import (I use the Blender script with triangulate disabled, and everything works fine). There might be other problems with your mesh, like lone vertices ("doubles")...??
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
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Morat
Licensed Customer
Posts: 57
Joined: Wed Oct 13, 2010 6:38 pm

Thanks for the tips. I'll try loading the meshes in Blender and using the plugin.

I knew I was going to end up re-learning Blender sometime. Darn :-)
Win 7 64 | Geforce GTX260 1gb | Q6600 @ Stock Speeds | 8GB
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PhilBo
OctaneRender Team
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Joined: Wed Oct 21, 2009 2:36 pm
Location: Warren, Michigan USA

You can also use Meshlab to do many corrections to meshes without having to use Blender.

http://meshlab.sourceforge.net/
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Win7 32| GTX 260 | Athlon X2 5000+ BE | 2 GB
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