I have a stack of models on 3D World coverdisks that I'd like to use in Octane, but many of them cause it to crash when opening the mesh. I suspect it's because they might not be triangulated.
What's the best way to triangulate these models (while keeping any material assignments etc) for Octane with the software I have available (Blender, Meshlab, Hexagon 2.5)?
Tool for triangulating meshes
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I don't think Octane strictly need triangulated mesh for import (I use the Blender script with triangulate disabled, and everything works fine). There might be other problems with your mesh, like lone vertices ("doubles")...??
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
cgmo.net
You can also use Meshlab to do many corrections to meshes without having to use Blender.
http://meshlab.sourceforge.net/
http://meshlab.sourceforge.net/
Win7 64| Two GTX 470s | Phenom II 920 | 8 GB
Win7 32| GTX 260 | Athlon X2 5000+ BE | 2 GB
Win7 32| GTX 260 | Athlon X2 5000+ BE | 2 GB