current limitations

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

Moderator: face_off

Post Reply
User avatar
jagger
Licensed Customer
Posts: 251
Joined: Fri May 14, 2010 6:32 pm
Location: Spain

Hi, I would like to know what things I cant do with octane in modo..

I think procedurals are not supported yet but what things are missing in comparision to modos renderer ??

thanks!
intel i7 3770k // 2 x Evga Titan Superclocked 6gb Vram // 16gb RAM
http://www.octavioalonso.com
User avatar
portnicki
Licensed Customer
Posts: 124
Joined: Mon Mar 10, 2014 9:28 am
Location: Warsaw
Contact:

render passes (alpha masks & different render outputs), procedural textures, multiple UVs per mesh ... particles?
i7 2600k + nVidia TITAN black
https://www.behance.net/Auror
User avatar
face_off
Octane Plugin Developer
Posts: 15714
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

There is a demo version of the plugin, so you can find out for yourself. It is built against Octane 1.5, but if you need an Octane 2.0 demo build, let me know and I'll put one together.

Render Passes - Otoy have announced that this will be available in the Octane 2.? release - and I intend fully implementing it into the Modo plugin

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
User avatar
jagger
Licensed Customer
Posts: 251
Joined: Fri May 14, 2010 6:32 pm
Location: Spain

Thanks for the answers but I dont know modo yet so cant try everything in the app to find the things that doesnt work.

I have found a list in the manual of the things not implemented yet but not sure if that is everything.

I big plus is how modo works in conjunction with mari and render in octane.
intel i7 3770k // 2 x Evga Titan Superclocked 6gb Vram // 16gb RAM
http://www.octavioalonso.com
Post Reply

Return to “Foundry Modo”