Hi, I would like to know what things I cant do with octane in modo..
I think procedurals are not supported yet but what things are missing in comparision to modos renderer ??
thanks!
current limitations
Moderator: face_off
intel i7 3770k // 2 x Evga Titan Superclocked 6gb Vram // 16gb RAM
http://www.octavioalonso.com
http://www.octavioalonso.com
render passes (alpha masks & different render outputs), procedural textures, multiple UVs per mesh ... particles?
i7 2600k + nVidia TITAN black
https://www.behance.net/Auror
https://www.behance.net/Auror
There is a demo version of the plugin, so you can find out for yourself. It is built against Octane 1.5, but if you need an Octane 2.0 demo build, let me know and I'll put one together.
Render Passes - Otoy have announced that this will be available in the Octane 2.? release - and I intend fully implementing it into the Modo plugin
Paul
Render Passes - Otoy have announced that this will be available in the Octane 2.? release - and I intend fully implementing it into the Modo plugin
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Thanks for the answers but I dont know modo yet so cant try everything in the app to find the things that doesnt work.
I have found a list in the manual of the things not implemented yet but not sure if that is everything.
I big plus is how modo works in conjunction with mari and render in octane.
I have found a list in the manual of the things not implemented yet but not sure if that is everything.
I big plus is how modo works in conjunction with mari and render in octane.
intel i7 3770k // 2 x Evga Titan Superclocked 6gb Vram // 16gb RAM
http://www.octavioalonso.com
http://www.octavioalonso.com