Aliasing issues

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

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Lewis
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Hi!

Is there a way/function how we could avoid jaggy (aliased) edges on bright surfaces (reflections on a car and bright black body materials) in Octane rendering?

I tried to cover it by adding some bloom and glare but no luck it's still very visible.

Thanks
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OCT_test.jpg
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Lewis
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prodviz
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Those look like overbright values (so values over 1).

You can pull these areas back in, in compositing apps, but it'd be cool to have a clipping/burn/shoulder type function in Octane itself.
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juanjgon
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Perhaps you can also try use lower power emitters and add more exposure time or ISO in the scene. I am not sure if this could help.

-Juanjo
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Lewis
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Yes they are certainly over 1 (HDRI) but in LW native there is option called "limit dynamic range" which deals with that problem nicely. I hoped there is way to do it in octane somehow also.

thanks i+ll try lower value plus more exposure although i'm pretty high there also already ;).
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Lewis
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WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
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Lewis
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Ok i dialed back black-body material for ceiling lights (it was 5.0 now it's 1.0), added bit more exposure and adjusted gamma but i still see same jaggy edges on lamps and reflections.

Hmm, what elee is there to try :)?
Attachments
OCT_test_2.jpg
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Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177

WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
RS1 i7 9800X, 64GB RAM, Win10, 3 * RTX 3090
RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090
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juanjgon
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Lewis wrote:Ok i dialed back black-body material for ceiling lights (it was 5.0 now it's 1.0), added bit more exposure and adjusted gamma but i still see same jaggy edges on lamps and reflections.

Hmm, what elee is there to try :)?
All the scene looks a bit crisp. Perhaps you could add a bit of DOF effect, or change the "filter size" parameter (for example to 2.0) in the kernel to try to add more antialiasing to the scene.

-Juanjo
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BorisGoreta
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Render at double resolution and scale down.
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3dworks
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try the free OLMSmoother plugin - works really well in such cases.

http://www.olm.co.jp/rd/technology/tools/?lang=en

cheers

markus
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