Hi!
Is there a way/function how we could avoid jaggy (aliased) edges on bright surfaces (reflections on a car and bright black body materials) in Octane rendering?
I tried to cover it by adding some bloom and glare but no luck it's still very visible.
Thanks
Aliasing issues
Moderator: juanjgon
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Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177
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Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177
WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
RS1 i7 9800X, 64GB RAM, Win10, 3 * RTX 3090
RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090
Yes they are certainly over 1 (HDRI) but in LW native there is option called "limit dynamic range" which deals with that problem nicely. I hoped there is way to do it in octane somehow also.
thanks i+ll try lower value plus more exposure although i'm pretty high there also already
.
thanks i+ll try lower value plus more exposure although i'm pretty high there also already

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Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177
WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
RS1 i7 9800X, 64GB RAM, Win10, 3 * RTX 3090
RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090
Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177
WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
RS1 i7 9800X, 64GB RAM, Win10, 3 * RTX 3090
RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090
Ok i dialed back black-body material for ceiling lights (it was 5.0 now it's 1.0), added bit more exposure and adjusted gamma but i still see same jaggy edges on lamps and reflections.
Hmm, what elee is there to try
?
Hmm, what elee is there to try

--
Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177
WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
RS1 i7 9800X, 64GB RAM, Win10, 3 * RTX 3090
RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090
Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177
WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
RS1 i7 9800X, 64GB RAM, Win10, 3 * RTX 3090
RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090
All the scene looks a bit crisp. Perhaps you could add a bit of DOF effect, or change the "filter size" parameter (for example to 2.0) in the kernel to try to add more antialiasing to the scene.Lewis wrote:Ok i dialed back black-body material for ceiling lights (it was 5.0 now it's 1.0), added bit more exposure and adjusted gamma but i still see same jaggy edges on lamps and reflections.
Hmm, what elee is there to try?
-Juanjo
- BorisGoreta
- Posts: 1413
- Joined: Fri Dec 07, 2012 6:45 pm
- Contact:
Render at double resolution and scale down.
19 x NVIDIA GTX http://www.borisgoreta.com
try the free OLMSmoother plugin - works really well in such cases.
http://www.olm.co.jp/rd/technology/tools/?lang=en
cheers
markus
http://www.olm.co.jp/rd/technology/tools/?lang=en
cheers
markus
Specs: Apple MacBook Pro M1 max 64GB 2TB, MacOS 12.5 / MacPro 5,1 with NVIDIA GeForce GTX 1080 8G, MacOS 10.13.6 / Mac Pro 5,1 with AMD RX5700 8G, MacOS 12.3.1 / HP Z600 with NVIDIA 3060 RTX 12G, Windows 10 pro + Netstor GPU box, 4 x NVIDIA GTX 980ti 6G.