Bug with Alembic and SubD

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Rikk The Gaijin
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Joined: Tue Sep 20, 2011 2:28 pm
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I found a weird problem when trying to subdivide an alembic file with a sss material.
01.jpg
The image above is the scene without any subdivision.
The image below is with one level of subdivision. As you can see the shader changes completely and the material becomes gray! :?
02.jpg
It happens only with alembic. I tried the same scene as OBJ and the subdivision worked fine with no side effects on the material.
Any idea? :?
Rikk The Gaijin
Licensed Customer
Posts: 1528
Joined: Tue Sep 20, 2011 2:28 pm
Location: Japan

No replies?! :o
I can send the scene if needed!
Rikk The Gaijin
Licensed Customer
Posts: 1528
Joined: Tue Sep 20, 2011 2:28 pm
Location: Japan

Image
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roeland
OctaneRender Team
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Can you post a render of the interpolated shading normals output of the info channels kernel, without and with subdivision?

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Roeland
Rikk The Gaijin
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Posts: 1528
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Location: Japan

roeland wrote:Can you post a render of the interpolated shading normals output of the info channels kernel, without and with subdivision?
Super-Roeland as usual knows his stuff... 8-)
The render of the normal does indeed get fucked up with the subdiv ON.
bug.jpg
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roeland
OctaneRender Team
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The normals are flipped when subD is enabled, but I can't reproduce this issue here. What are the other settings under the common import preferences?

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Roeland
Rikk The Gaijin
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Joined: Tue Sep 20, 2011 2:28 pm
Location: Japan

roeland wrote:The normals are flipped when subD is enabled, but I can't reproduce this issue here. What are the other settings under the common import preferences?

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Roeland
Those are default settings, I haven't touch them. At this point it's easier if you try the scene yourself, I send you a PM ;)
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roeland
OctaneRender Team
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OK thanks, I will have a look.

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Roeland
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roeland
OctaneRender Team
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The mask is exported using clockwise winding order, so in the geometry import preferences for the alembic file you need to enable "flip face normals".

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Roeland
Rikk The Gaijin
Licensed Customer
Posts: 1528
Joined: Tue Sep 20, 2011 2:28 pm
Location: Japan

roeland wrote:The mask is exported using clockwise winding order, so in the geometry import preferences for the alembic file you need to enable "flip face normals".

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Roeland
Thank you Roeland, but why does it happens? Is it a bug in the Maya Alembic exporter? It doesn't happen with OBJ. :?
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