The image above is the scene without any subdivision.
The image below is with one level of subdivision. As you can see the shader changes completely and the material becomes gray!

Any idea?

Super-Roeland as usual knows his stuff...roeland wrote:Can you post a render of the interpolated shading normals output of the info channels kernel, without and with subdivision?
Those are default settings, I haven't touch them. At this point it's easier if you try the scene yourself, I send you a PMroeland wrote:The normals are flipped when subD is enabled, but I can't reproduce this issue here. What are the other settings under the common import preferences?
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Roeland
Thank you Roeland, but why does it happens? Is it a bug in the Maya Alembic exporter? It doesn't happen with OBJ.roeland wrote:The mask is exported using clockwise winding order, so in the geometry import preferences for the alembic file you need to enable "flip face normals".
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Roeland