Can someone put up a tutorial on how to do the new hair in the LW Plugin? Like how do you create the 2 point poly chains?
Thank you for any help!
-R
Hair Tutorial
Moderator: juanjgon
I am now working in the 2.0 docs, I hope to have them ready next week.
Anyway work with Octane hair is really easy. In the future I want to support the Layout FiberFX tool, but currently you need to use two points polygons chains.
* Use the Modeler FiberFX tool to model your hair
* With the Modeler FFX tool you are going to get a new layer in the object with the two points polygons chains.
* Load the object in Layout
* Select the hair object layer and add to it the Octane custom object plugin
* Enable the hair rendering and set the hair parameters
* Configure the shading for the hair material using the Octane materials nodes
* Done !!!
I will post some pictures about all this steps later.
-Juanjo
Anyway work with Octane hair is really easy. In the future I want to support the Layout FiberFX tool, but currently you need to use two points polygons chains.
* Use the Modeler FiberFX tool to model your hair
* With the Modeler FFX tool you are going to get a new layer in the object with the two points polygons chains.
* Load the object in Layout
* Select the hair object layer and add to it the Octane custom object plugin
* Enable the hair rendering and set the hair parameters
* Configure the shading for the hair material using the Octane materials nodes
* Done !!!
I will post some pictures about all this steps later.
-Juanjo
- Redprophet
- Posts: 19
- Joined: Mon Jun 28, 2010 2:35 am
Sweet. Thank for the help. off to try it out.
-R
-R
Hi, there is another way to do this :
- Go to fiberfx in layout, do your hair normaly in it.
- When you're ready, right mouse on your object in the fiberfx panel and choose polygonize.
- Et voilà.you have a new object with "polygonal fibers".
- Enable the hair rendering and set the hair parameters on this new object
- .....like Juanjgon........
Hope this help.
Francesco
- Go to fiberfx in layout, do your hair normaly in it.
- When you're ready, right mouse on your object in the fiberfx panel and choose polygonize.
- Et voilà.you have a new object with "polygonal fibers".
- Enable the hair rendering and set the hair parameters on this new object
- .....like Juanjgon........
Hope this help.
Francesco
- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am