Tutorial Images

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ElBloko
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Joined: Wed Jun 23, 2010 10:14 pm

A bunch of images I produced as quick illustrations for various tutorial cases but never shared here. All tutorials articles were published in 3D world and all work was of course rendered in Octane.

Nothing very fancy, but made to be demonstrative of the techniques discussed in the articles. All good fun.

So, here we go.

How to create procedural fabric shaders in Octane:
Image

How to create your own camera optics:
Image

A classic use of reflectors:
Image

A generic subject centric texture based light rig:
(3D Scanned statue courtesy of XYZRGB)
Image
Image

Environment proxy IBL:
(3D Scanned dragon courtesy of XYZRGB)
Image

Maybe more to come...
ten
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Location: England

nice work EB. Which edition of 3D world were the tuts in? Wouldn't mind checking them out.

ten
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bbeepp
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Nice renders. Can you share the link to the tutorials?
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3form
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Very good!
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ElBloko
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Hi!

I'm sorry, I can't share the tutorials themselves. I do not own the rights to them in the end. If you want them you would have to buy the issues of 3D world (from 180 to 185 I believe)

In all fairness, there isn't much that can be said in those small columns. If you have any questions with regards to any of the pictures, ask and I'll try to answer as precisely as I can.
ChrisVis
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Hi ElBloko,

very nice images... I like the statue one most, looks very real, the 3D scanned, indian model.
Did you paint the textures for that one, or does the scanned model come with textures mapped? Lots of detail and little dirt stuff there... or is it geometry? Or just a tweaked stone material?

Also I am interested what material setup you used for the "procedural fabric shaders" in the first image to achieve that semi-transparent look.

Thank you in advance,
cya,
ChrisVis
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xxdanbrowne
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ElBloko wrote:Hi!

I'm sorry, I can't share the tutorials themselves. I do not own the rights to them in the end. If you want them you would have to buy the issues of 3D world (from 180 to 185 I believe)

In all fairness, there isn't much that can be said in those small columns. If you have any questions with regards to any of the pictures, ask and I'll try to answer as precisely as I can.
Do you know off hand which of the issues the procedural cloth was in? I'd like to buy it online but it doesn't say in the description of the three I can see online that any of them have octane tutorials..
RealityFox
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I'm curious about that cloth tutorial as well, do you know what specific issue it is in?
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ElBloko
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ChrisVis wrote:Did you paint the textures for that one, or does the scanned model come with textures mapped? Lots of detail and little dirt stuff there... or is it geometry? Or just a tweaked stone material?
The patina is made with a simple dirt texture node used as a mask to blend between two materials. Here as color on a diffuse material:
Image

As for the cloth, once again, a blend between a diffuse and specular material based on facing ratio. Here is the basic material shown in the tutorial pic:

https://dl.dropboxusercontent.com/u/859 ... cloth.orbx
xxdanbrowne
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Awesome, thanks!
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