Nothing very fancy, but made to be demonstrative of the techniques discussed in the articles. All good fun.
So, here we go.
How to create procedural fabric shaders in Octane:

How to create your own camera optics:

A classic use of reflectors:

A generic subject centric texture based light rig:
(3D Scanned statue courtesy of XYZRGB)


Environment proxy IBL:
(3D Scanned dragon courtesy of XYZRGB)

Maybe more to come...