Displacement works awesome by they way
Displacement tips
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Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
Lets say you make a simple wall with beveled corners and apply a material with displacement, you have have probably noticed that along the edges the wall will split up. The solution is to put every polygon in the same smoothing group
Displacement works awesome by they way
Nearly no performance loss when using it.
Displacement works awesome by they way
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Win 7 64 | 1x GeForce GTX Titan | AMD Phenom II X6 3.20Ghz | 16GB
Win 7 64 | 1x GeForce GTX Titan | AMD Phenom II X6 3.20Ghz | 16GB
