Octane+Noise Ninja

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PAQUITO
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Joined: Wed Nov 21, 2012 4:50 pm
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I was making some tests with Noise Ninja. Great tool for reducing noise. In this case I merged the noise and denoised image so I don´t loose detail in some textures. Worth to take a look at this kind of plugins. First image is the proccessed image, second one is the original.
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SILLAS_NOISE.jpg
Untitled-1.jpg
AMD FX8350 8 cores. 16GBs RAM
GTX690
Win8 64.
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Garrick
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Joined: Fri Apr 30, 2010 4:57 am

looks good in most places but wow it looks very blurry in some areas , like the left side column and chair leg.
Vista 64| 660 GTX | 6600 Quad | 8GB DD2|Maya 2011
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PAQUITO
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Location: Spain
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Yes it can loose detail depending on the intensity of the filter. I guess a good method would be having a material ID pass so you can select which areas will get the effect and with how much intensity, maybe overall supported by an AAOO pass to bring back the missing areas. I should make some tests, but in general, it looks a very nice software to work with.
AMD FX8350 8 cores. 16GBs RAM
GTX690
Win8 64.
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kavorka
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Posts: 1351
Joined: Sat Feb 04, 2012 6:40 am

We have been using neat video as a plugin for aftereffects. We use it on stills sometimes too and it works really well.
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram
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LudovicRouy
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Here I use Akvis Noise buster and it gives good results too
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glimpse
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I prefer rendering higher res & using inbuild parameters inside OctaneRender, 'cos afterwords the progam applies post production.
If You get to denoise image later You make too much damage (for the the image & in lower resolution that is very vissible).
Might be faster faster (I agree) though I'd personaly rather choose quality over speed (with no extra tools, but Octane only).
(Wrote about this a while ago, if someOne interested http://tomglimps.com/lounge-chair-downl ... ne-render/)
kavorka
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Posts: 1351
Joined: Sat Feb 04, 2012 6:40 am

The only time we really use it is for Animations. We figure out how many samples we need to clean up the image to a good amount and then use neat video to finish it up. We did a lot of comparison images and it really works well. You can't use it as a replacement, but we were able to render our animations at 3k samples vs 10k. At 3k, pretty much everything was clean except a couple small areas. And a little bit of neat video had no negative impact since 99% of the image was clean.

Over a 2 min long animation, it saved us days of rendering.
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram
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