OctaneRender™ Standalone 1.55 [current 1.xx]

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abstrax
OctaneRender Team
Posts: 5506
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

Hi all,

This is another maintenance update for 1.5, fixing bugs reported for the last version.

Changes since version 1.54
  • Progress displayed in the status bar (for example for loading files) is now displayed in the Windows taskbar, too.
  • Any currently loaded Alembic files are locked, i.e. can't be overwritten by other programs. The reason we need to do this is, because we don't load the full file, but only that part that is needed for the current time. Changing the file contents while in use by Octane results in a crash.
  • Because Alembic files can't be changed anymore while they are opened by Octane, the reload button was removed from the scene node graph UI.
  • Fixed updates of the environment, if connected via linker node.
  • Fixed occasional crashes when pasting with CTRL-V.
  • Fixed possible crash in PMC kernel (see http://render.otoy.com/forum/viewtopic.php?f=9&t=40046).
  • Fixed crash when opening a node graph editor for node graph with empty name.
  • Small improvements in the Lua node item API:
    • octane.node.create() and octane.nodegraph.create() give more detailed error messages when creating a node fails.
    • Added a read-only property nodeType to node items, which only returns a valid number if the item is actually a node, and graphType for node graphs.
  • Fixed freezes while rendering with the animation rendering scripts (or any script which calls octane.render.start() shortly after a previous render finishes).
  • Made internal file name handling more robust when dealing with malformed server names (Windows only).
EDIT: Updated the Mac OSX build to run with Mac OS 10.10.

Download

Windows
- 64-bit installer
- 32-bit installer

MacOS X (updated on 22/10/2014)
- 64-bit DMG archive

Linux
- 64-bit ZIP archive

Happy rendering,
Your OTOY NZ Team
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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pixelrush
Licensed Customer
Posts: 1618
Joined: Mon Jan 11, 2010 7:11 pm
Location: Nelson, New Zealand

Its nice you keep fixing things but I hope we can have 'the' final 1.5 now :roll:
i7-3820 @4.3Ghz | 24gb | Win7pro-64
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
Tugpsx
Licensed Customer
Posts: 1150
Joined: Thu Feb 04, 2010 8:04 pm
Location: Chicago, IL
Contact:

Just when we thought it was safe to go back into the water! LOL Thanks for update. Will give this a spin.
Win 11 64GB | NVIDIA RTX3060 12GB
solomon
Licensed Customer
Posts: 343
Joined: Tue Mar 19, 2013 2:04 pm
Location: USA
Contact:

thanks for the update :)
Solomon W. Jagwe
3D Artist/Animator/Modeler | Independent Film Director
http://www.sowl.com | http://www.galiwango.com | http://www.nkozaandnankya.com
kavorka
Licensed Customer
Posts: 1351
Joined: Sat Feb 04, 2012 6:40 am

Sweet, thanks for the update :)
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram
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smicha
Licensed Customer
Posts: 3151
Joined: Wed Sep 21, 2011 4:13 pm
Location: Warsaw, Poland

thank you
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
FoolooF
Licensed Customer
Posts: 18
Joined: Sun Mar 11, 2012 8:08 pm

Thank you for the update.
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merid888

thank you, i'll install right now :)
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emihich
Licensed Customer
Posts: 189
Joined: Thu Sep 13, 2012 9:42 pm

Thank you for the amazing release ,and also for fixing the bugs for us.
I am using ORBX files imported from my 3d aplication ,
3dsMax via Karba's plugin and love the consistency of the imported materials and even camera.
Is it possible to have the same materials and camera consistency for the Alembic
abc files ?
eric_clough
Licensed Customer
Posts: 124
Joined: Tue Aug 31, 2010 11:28 pm

I usually use Octane for Rhino and it works beautifully.

I also do a lot of my modeling in MoI so then I use Octane Stand Alone ... but this is the question. Can I create a material data base in a template so that I can import an OBJ file in MoI that can be imported with the 'styles' so that when imported the materials are assigned to the correct objects ... or a template that include all my usual materials ready to assign to objects ???

thanks,
eric

Actually, I think I have answered my own question.
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Last edited by eric_clough on Sat Jun 07, 2014 11:33 pm, edited 1 time in total.
Win 8.1,16GB,i7,GeForce GTX760(4GB),(GeForce 334.89 driver, GeForce GT640(4GB) Dual 27" monitors
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