This is another maintenance update for 1.5, fixing bugs reported for the last version.
Changes since version 1.54
- Progress displayed in the status bar (for example for loading files) is now displayed in the Windows taskbar, too.
- Any currently loaded Alembic files are locked, i.e. can't be overwritten by other programs. The reason we need to do this is, because we don't load the full file, but only that part that is needed for the current time. Changing the file contents while in use by Octane results in a crash.
- Because Alembic files can't be changed anymore while they are opened by Octane, the reload button was removed from the scene node graph UI.
- Fixed updates of the environment, if connected via linker node.
- Fixed occasional crashes when pasting with CTRL-V.
- Fixed possible crash in PMC kernel (see http://render.otoy.com/forum/viewtopic.php?f=9&t=40046).
- Fixed crash when opening a node graph editor for node graph with empty name.
- Small improvements in the Lua node item API:
-
octane.node.create()
andoctane.nodegraph.create()
give more detailed error messages when creating a node fails. - Added a read-only property
nodeType
to node items, which only returns a valid number if the item is actually a node, andgraphType
for node graphs.
-
- Fixed freezes while rendering with the animation rendering scripts (or any script which calls
octane.render.start()
shortly after a previous render finishes). - Made internal file name handling more robust when dealing with malformed server names (Windows only).
Download
Windows
- 64-bit installer
- 32-bit installer
MacOS X (updated on 22/10/2014)
- 64-bit DMG archive
Linux
- 64-bit ZIP archive
Happy rendering,
Your OTOY NZ Team