Hi guys,
There is something I don't understand about light properties.
As you can see in the attached screenshot with 1 area light the reflection I get on the geometry is like having 4 different lights…
Same if I combine the 4 different plane in a single geometry.
Maybe I missed something somewhere or it's an issue…? I would love to understand ;o)
Thanks
Regis
PS: I'm using C4D plugin 1.53.1 on mac.
Light behaviour issue or not?
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- virtualzapp
- Posts: 33
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- Location: Montreal, Canada
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interesting - maybe You added some smoothing or smth that messed Your normals?
set phong angle to low
Octane For Cinema 4D developer / 3d generalist
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- virtualzapp
- Posts: 33
- Joined: Fri Aug 16, 2013 8:44 pm
- Location: Montreal, Canada
- Contact:
@glimpse thank you, but normals are fine.
@Ahmet well, once again the master wrote and yes I had to decrease at 10˚ the phong angle to make it work.
Thank you very much, as usual you are the man ;o)
Cheers
Regis
@Ahmet well, once again the master wrote and yes I had to decrease at 10˚ the phong angle to make it work.
Thank you very much, as usual you are the man ;o)
Cheers
Regis
VFX compositor / CG generalist
Mac Pro 12C 2.93GHz, 64gb ram, 1xGTX Titan X, 4xGTX Titans in Cubix
Mac Pro 12C 2.93GHz, 64gb ram, 1xGTX Titan X, 4xGTX Titans in Cubix
np. Octane handles same angle differently
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw