Interior HDRI and light panels

Discuss or ask critique about your current works
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.


For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.

This is necessary to avoid this forum being flooded by spam.
Post Reply
clausgs
Licensed Customer
Posts: 96
Joined: Wed Jan 16, 2013 6:16 am
Location: Dongguan

HI

Like to get some comments on this render in regards to the overall lighting of the scene.
I have been working on this scene for some days now and the biggest problem was to get enough light into the room, ended up with the light as described below.

Settings
DL - DF(4) - 2000 samples - Diffuse depth 7
HDRI light and light emitters planes outside the windows (smaller than the windows)
Light emitter plan behind the camera
Render time = 15 mim (1280x720) - (1 x GTX680)
No post pro straight out of Octane.

Hope to get you good ideas.
Claus
Attachments
render3.png
Intel Core i7-3770K, 32GB RAM, NVIDIA GeForce GTX 680, WIN 7 64bit.
User avatar
Ron
Licensed Customer
Posts: 370
Joined: Sun Sep 25, 2011 7:11 pm

Why didn't you use portals and PMC for the render? Maybe this would cause the incoming light to bounce inside the room and light it up.
Master: WIN 10 64bit, i7 4930 4,5 Ghz, 64 GB RAM, 1600 W PSU, 1 TB SSD, 14 TB RAID, 2 x RTX 3090
clausgs
Licensed Customer
Posts: 96
Joined: Wed Jan 16, 2013 6:16 am
Location: Dongguan

Ron wrote:Why didn't you use portals and PMC for the render? Maybe this would cause the incoming light to bounce inside the room and light it up.
Have tried portals but the whole inner wall around the windows get totally over exposed, and it seams like with portals the render time is longer.
Intel Core i7-3770K, 32GB RAM, NVIDIA GeForce GTX 680, WIN 7 64bit.
User avatar
Chris
Licensed Customer
Posts: 439
Joined: Thu Jan 14, 2010 5:01 pm
Location: Norway

No point of using portals with windows that large.
________________________________________________________
Win 7 64 | 1x GeForce GTX Titan | AMD Phenom II X6 3.20Ghz | 16GB
User avatar
lucioing
Licensed Customer
Posts: 229
Joined: Wed Feb 19, 2014 4:01 pm
Location: Rome - Italy

clausgs wrote:HI

Like to get some comments on this render in regards to the overall lighting of the scene.
I have been working on this scene for some days now and the biggest problem was to get enough light into the room, ended up with the light as described below.

Settings
DL - DF(4) - 2000 samples - Diffuse depth 7
HDRI light and light emitters planes outside the windows (smaller than the windows)
Light emitter plan behind the camera
Render time = 15 mim (1280x720) - (1 x GTX680)
No post pro straight out of Octane.

Hope to get you good ideas.
Claus
Hi Claus!
Very nice job! Congratulations!
Can I ask you about HDRI map? Where did you get it?
Thank you

Lucio

P.S. I'd like to see the complete scene, with chairs, I mean... :lol:
Mac Pro 5.1 -16 GB- 2 x Titan Black 6GB - Titan Z - MacOS Yosemite 10.10.4
Post Reply

Return to “Works In Progress”