HI
Like to get some comments on this render in regards to the overall lighting of the scene.
I have been working on this scene for some days now and the biggest problem was to get enough light into the room, ended up with the light as described below.
Settings
DL - DF(4) - 2000 samples - Diffuse depth 7
HDRI light and light emitters planes outside the windows (smaller than the windows)
Light emitter plan behind the camera
Render time = 15 mim (1280x720) - (1 x GTX680)
No post pro straight out of Octane.
Hope to get you good ideas.
Claus
Interior HDRI and light panels
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Have tried portals but the whole inner wall around the windows get totally over exposed, and it seams like with portals the render time is longer.Ron wrote:Why didn't you use portals and PMC for the render? Maybe this would cause the incoming light to bounce inside the room and light it up.
Intel Core i7-3770K, 32GB RAM, NVIDIA GeForce GTX 680, WIN 7 64bit.
Hi Claus!clausgs wrote:HI
Like to get some comments on this render in regards to the overall lighting of the scene.
I have been working on this scene for some days now and the biggest problem was to get enough light into the room, ended up with the light as described below.
Settings
DL - DF(4) - 2000 samples - Diffuse depth 7
HDRI light and light emitters planes outside the windows (smaller than the windows)
Light emitter plan behind the camera
Render time = 15 mim (1280x720) - (1 x GTX680)
No post pro straight out of Octane.
Hope to get you good ideas.
Claus
Very nice job! Congratulations!
Can I ask you about HDRI map? Where did you get it?
Thank you
Lucio
P.S. I'd like to see the complete scene, with chairs, I mean...

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