Interior Design

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pavel
Licensed Customer
Posts: 55
Joined: Fri Mar 21, 2014 12:35 pm

Hello guys, here are 3 renders created for a job i am working on. I have used Path Tracing, 16000 samples, 1920:1024 and each image took about 6 hours to render with 1 gtx 780 gpu. Please give me your feedback.

Cheers
Attachments
i messed up the landscape here
i messed up the landscape here
showcase v3 02.jpg
showroom v304.jpg
i7 4770k, GTX780, 16gb ddr
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Ron
Licensed Customer
Posts: 370
Joined: Sun Sep 25, 2011 7:11 pm

Nice work. What's the problem with the landscape?
What kind of post production did you do if any.

Cheers - Ron
Master: WIN 10 64bit, i7 4930 4,5 Ghz, 64 GB RAM, 1600 W PSU, 1 TB SSD, 14 TB RAID, 2 x RTX 3090
pavel
Licensed Customer
Posts: 55
Joined: Fri Mar 21, 2014 12:35 pm

Just a little bit of photoshop. The trees are washed up and i tried to fix that up in photoshop but messed it up. The landscape is a plane which i have placed outside of the room, but when i corrected the white balance on the octane camera, the landscape image turned blue and overexposed. Anyway i re-rendered with just the hdri (no backplate) and it looks better. I have also added some bloom and glare for the ceiling lights.

I am now rendering the room again, because the furniture scale was too big. I had to measure it using a cube and re-adjust it.
Attachments
showroom v305.jpg
Last edited by pavel on Wed Apr 30, 2014 11:57 pm, edited 1 time in total.
i7 4770k, GTX780, 16gb ddr
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Bendbox
Licensed Customer
Posts: 478
Joined: Wed Aug 21, 2013 1:38 pm

I'm really liking the last image, your changes added a lot!
Win10x64 / AMD Ryzen 9 5900X / 64g RAM / 2 x RTX 3090
pavel
Licensed Customer
Posts: 55
Joined: Fri Mar 21, 2014 12:35 pm

Thanks. In my last message i wanted to say "now rendering" instead of "not rendering". Anyway, here is the rescaled furniture (correct scale). This time i have used PMC with max rejects 1000, 16000 samples, max depth 100 and it rendered for 15 hours (i was out of town, so i just let it render.) I thought that the quality would be better if i use PMC with max rejects 1000 instead of PT, but the quality seems to be the same...maybe PT a little better.

ps: the armchairs are sculpted in cinema4D. Didn't like anything from evermotion and their models are low poly (for my tastes)
Attachments
showcase v305.jpg
i7 4770k, GTX780, 16gb ddr
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Bendbox
Licensed Customer
Posts: 478
Joined: Wed Aug 21, 2013 1:38 pm

Furniture looks much better to scale. In my personal opinion, I wouldn't use PMC unless you've got a lot of glass and caustic calculations that need to happen. PMC is much better suited for that. Otherwise, you're just using an engine that will take longer to converge.
Win10x64 / AMD Ryzen 9 5900X / 64g RAM / 2 x RTX 3090
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