Hello guys, here are 3 renders created for a job i am working on. I have used Path Tracing, 16000 samples, 1920:1024 and each image took about 6 hours to render with 1 gtx 780 gpu. Please give me your feedback.
Cheers
Interior Design
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Just a little bit of photoshop. The trees are washed up and i tried to fix that up in photoshop but messed it up. The landscape is a plane which i have placed outside of the room, but when i corrected the white balance on the octane camera, the landscape image turned blue and overexposed. Anyway i re-rendered with just the hdri (no backplate) and it looks better. I have also added some bloom and glare for the ceiling lights.
I am now rendering the room again, because the furniture scale was too big. I had to measure it using a cube and re-adjust it.
I am now rendering the room again, because the furniture scale was too big. I had to measure it using a cube and re-adjust it.
Last edited by pavel on Wed Apr 30, 2014 11:57 pm, edited 1 time in total.
i7 4770k, GTX780, 16gb ddr
Thanks. In my last message i wanted to say "now rendering" instead of "not rendering". Anyway, here is the rescaled furniture (correct scale). This time i have used PMC with max rejects 1000, 16000 samples, max depth 100 and it rendered for 15 hours (i was out of town, so i just let it render.) I thought that the quality would be better if i use PMC with max rejects 1000 instead of PT, but the quality seems to be the same...maybe PT a little better.
ps: the armchairs are sculpted in cinema4D. Didn't like anything from evermotion and their models are low poly (for my tastes)
ps: the armchairs are sculpted in cinema4D. Didn't like anything from evermotion and their models are low poly (for my tastes)
i7 4770k, GTX780, 16gb ddr
Furniture looks much better to scale. In my personal opinion, I wouldn't use PMC unless you've got a lot of glass and caustic calculations that need to happen. PMC is much better suited for that. Otherwise, you're just using an engine that will take longer to converge.
Win10x64 / AMD Ryzen 9 5900X / 64g RAM / 2 x RTX 3090