Hello there!
I noticed something odd (maybe someone can confirm) Light seem to be taken into account by the ambiant occlusion in the direct lighting kernel. I had a box light in a stair and there was this dark area around the light, same square shape. It took me a while to realise that even with 0% opacity and/or unseen by camera, It was the light casting ambiant occlusion onto the walls.
If this is the case, any chance that could be corrected ?
Thank you!
Lights and ambiant occlusion
Moderator: juanjgon
- marchermitte
- Posts: 283
- Joined: Sat May 29, 2010 9:25 pm
- Location: Geneva
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Marc Hermitte
Intel I7 4.5 Ghz, 24 gig ram, 2x Nvidia GTX 480, win 764bits
Intel I7 4.5 Ghz, 24 gig ram, 2x Nvidia GTX 480, win 764bits
- marchermitte
- Posts: 283
- Joined: Sat May 29, 2010 9:25 pm
- Location: Geneva
- Contact:
Here it is. replacing the box light by a quad light, slightly higher, fixes the problem


Marc Hermitte
Intel I7 4.5 Ghz, 24 gig ram, 2x Nvidia GTX 480, win 764bits
Intel I7 4.5 Ghz, 24 gig ram, 2x Nvidia GTX 480, win 764bits