Lights and ambiant occlusion

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

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marchermitte
Licensed Customer
Posts: 283
Joined: Sat May 29, 2010 9:25 pm
Location: Geneva
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Hello there!
I noticed something odd (maybe someone can confirm) Light seem to be taken into account by the ambiant occlusion in the direct lighting kernel. I had a box light in a stair and there was this dark area around the light, same square shape. It took me a while to realise that even with 0% opacity and/or unseen by camera, It was the light casting ambiant occlusion onto the walls.
If this is the case, any chance that could be corrected ?

Thank you!
Marc Hermitte
Intel I7 4.5 Ghz, 24 gig ram, 2x Nvidia GTX 480, win 764bits
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PAQUITO
Licensed Customer
Posts: 463
Joined: Wed Nov 21, 2012 4:50 pm
Location: Spain
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can you post a picture of it?
AMD FX8350 8 cores. 16GBs RAM
GTX690
Win8 64.
Image
marchermitte
Licensed Customer
Posts: 283
Joined: Sat May 29, 2010 9:25 pm
Location: Geneva
Contact:

Here it is. replacing the box light by a quad light, slightly higher, fixes the problem

Image
Marc Hermitte
Intel I7 4.5 Ghz, 24 gig ram, 2x Nvidia GTX 480, win 764bits
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