[Daz] Question about Materials

DAZ Studio Integrated Plugin (Integrated Plugin maintained by OTOY)

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ClairObscur
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Posts: 37
Joined: Tue Sep 25, 2012 1:31 pm
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Greetings,

I have a question about Materials. I working a illustration with Genesis2 base and i have a problem i do not haved before. As you know, some textures is the same for different part of the body :

"Face" > Face/Nostril/lips
"Body" > Head/neck/torso/nipple/hips
"Limps" > Arms/forearms/shoulders (Genesis2)/legs/hands/feets.

Generaly, by default (in Victoria4 is working perfectly) the partial body is automaticly correctly linked (head/neck/torso/nipple/hips for exemple). But today, i have a wrong link (see the picture). My question is : How i may change the forearms ? to link them to the right group who use Limps (with the arms/shoulders/legs..).

If the question is already asked, can you send me the link ?

Thank you for your tolerance, english isnt my native language.

Sincerly,

C.O
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t_3
Posts: 2871
Joined: Tue Jul 05, 2011 5:37 pm

ClairObscur wrote:Generaly, by default (in Victoria4 is working perfectly) the partial body is automaticly correctly linked (head/neck/torso/nipple/hips for exemple). But today, i have a wrong link (see the picture). My question is : How i may change the forearms ? to link them to the right group who use Limps (with the arms/shoulders/legs..).
the plugin groups octane materials by identical daz materials rather than just by the name (at least it tries so). i must admit it isn't very likely that forearms use the same daz material as i.e. hip/torso, so apparently something did go wrong. can you name me the material pose that caused this?

to put the mismatched daz surfaces into the correct group you only need to drop them from the right tree onto the correct material(s) in the left, until they are set up correctly. after that you can use the right-click menu (on the oc mat) to update the name of the octane mat ("rename from linked surfaces")...
The obvious is that which is never seen until someone expresses it simply

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