Sphere light radius appears wrong

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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cybernoid
Licensed Customer
Posts: 70
Joined: Tue Nov 08, 2011 12:31 pm

Firstly this is with Octane 1.20 so not sure if its been fixed already...

I noticed if I create an Octane sphere light and a normal sphere primitive of the same radius they appear to come out as different sizes in practice? Both in the render and their representations in the 3dsmax viewports.

(I was trying to compare an Octane sphere light versus a sphere mapped with an emission material out of interest)
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dawe
Licensed Customer
Posts: 178
Joined: Sun Nov 27, 2011 11:28 pm

in latest releas, Octane Spere light is diameter while a geo sphere is radius

//dw
cybernoid
Licensed Customer
Posts: 70
Joined: Tue Nov 08, 2011 12:31 pm

Ah ok length == diameter. Doh makes sense... thanks :-)
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