Firstly this is with Octane 1.20 so not sure if its been fixed already...
I noticed if I create an Octane sphere light and a normal sphere primitive of the same radius they appear to come out as different sizes in practice? Both in the render and their representations in the 3dsmax viewports.
(I was trying to compare an Octane sphere light versus a sphere mapped with an emission material out of interest)
Sphere light radius appears wrong
Forum rules
Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18