Info Channel Kernel Suggestion

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profbetis
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I like that there is a Geometric Normals vs Shading Normals output, and I realize that the difference is smoothing (or is there more?)

My proposition is that it include normals from the textures/materials so that we may debug textures here too. I would find this particularly useful when needing to find a good correct scale for normal maps on my materials and not have to wait for a shaded preview to see where they are. Usually map sizes are very out of range, especially with real-world texture coordinates and are hard to find a decent scale, taking much longer than necessary.
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Rikk The Gaijin
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profbetis wrote:My proposition is that it include normals from the textures/materials so that we may debug textures here too.
If you select Shading Normals and click on "Bump and normal map" checkbox, in theory the bump map/normal map should appear.
However, if you have a Mix material assigned, the maps will not show up for some reason. (bug?)
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profbetis
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Hmmmm, I am using the 3DS MAX plugin which doesn't appear to have this option. Perhaps it was in an update to the standalone program that hasn't yet propagated to the plugin. :?
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Rikk The Gaijin
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Ah, I don't use plug-ins, I was referring at the standalone version.
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L_E_X
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Hello. Help me to decide problem please. I have 3d model of tree - it have leaves -planes with alfa transparency for the shape. Shading normals mode - renders only planes -not alfa through. Same problem on all channels by render info kernel.
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Direct light render
Direct light render
Shading normals looks like...
Shading normals looks like...
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