I like that there is a Geometric Normals vs Shading Normals output, and I realize that the difference is smoothing (or is there more?)
My proposition is that it include normals from the textures/materials so that we may debug textures here too. I would find this particularly useful when needing to find a good correct scale for normal maps on my materials and not have to wait for a shaded preview to see where they are. Usually map sizes are very out of range, especially with real-world texture coordinates and are hard to find a decent scale, taking much longer than necessary.
Info Channel Kernel Suggestion
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- Rikk The Gaijin

- Posts: 1528
- Joined: Tue Sep 20, 2011 2:28 pm
- Location: Japan
If you select Shading Normals and click on "Bump and normal map" checkbox, in theory the bump map/normal map should appear.profbetis wrote:My proposition is that it include normals from the textures/materials so that we may debug textures here too.
However, if you have a Mix material assigned, the maps will not show up for some reason. (bug?)
Hmmmm, I am using the 3DS MAX plugin which doesn't appear to have this option. Perhaps it was in an update to the standalone program that hasn't yet propagated to the plugin. 
GTX 1080Ti 11GB (3x), Water-cooled
Intel i7-5820K 6-core @ 3.3GHz
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- Rikk The Gaijin

- Posts: 1528
- Joined: Tue Sep 20, 2011 2:28 pm
- Location: Japan
Ah, I don't use plug-ins, I was referring at the standalone version.
Hello. Help me to decide problem please. I have 3d model of tree - it have leaves -planes with alfa transparency for the shape. Shading normals mode - renders only planes -not alfa through. Same problem on all channels by render info kernel.
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