Fog with 3ds max plugin... how??

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Layla_Bressler
Licensed Customer
Posts: 16
Joined: Thu Mar 21, 2013 10:32 pm
Location: Brazil

Hi guys!

Anybody knows how to create fog (volumetric light) on the octane 3ds max plugin?

Tried everything but cant reproduce this photo...

http://render.otoy.com/newsblog/wp-cont ... neFog4.jpg

Thx a lot

Layla
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FooZe
OctaneRender Team
Posts: 1335
Joined: Tue May 15, 2012 9:00 pm

Hi Layla,

The principals are the same as doing this in the standalone.
Take a look here: http://render.otoy.com/forum/viewtopic.php?f=51&t=30412

In short, you need the camera outside the fog volume, then apply an index 1.0 specular material with no reflection onto the volume, and add some scattering to it.

Thanks
Chris.
Layla_Bressler
Licensed Customer
Posts: 16
Joined: Thu Mar 21, 2013 10:32 pm
Location: Brazil

Hi Chris

Thank you for your reply.
Unfortunately, i cannot reproduce that effect here...
If it´s not too much trouble, could you please post an example scene with a few basic elements, just to see how that works?
Thanks a lot for your help and sorry if i misunderstood something.

Layla
User avatar
FooZe
OctaneRender Team
Posts: 1335
Joined: Tue May 15, 2012 9:00 pm

Hi Layla,

There are a couple around on the forums already:
http://render.otoy.com/forum/viewtopic.php?f=27&t=29385
http://render.otoy.com/forum/viewtopic. ... 87#p131187

Thanks
Chris.
Layla_Bressler
Licensed Customer
Posts: 16
Joined: Thu Mar 21, 2013 10:32 pm
Location: Brazil

I didnt know that...
Maybe next time i should search before asking... 8)
Thx a lot anyway...
Layla
User avatar
FooZe
OctaneRender Team
Posts: 1335
Joined: Tue May 15, 2012 9:00 pm

No problem, the forum has so much stuff in it that finding things can be difficult even if you know what you are looking for!

Thanks
Chris.
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