Whats happening with Mr.PMC here?
It is much faster than Pathtracing but gives big blotches which go fullbrigt. I had to reduce scattering to 0.1 and scale to 0.05 to reduce it a bit.
But look is totally different as PT.
PMC goes mad after 80 samples or so.
How to use fog
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Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
The Focus picker can only pick the sphere, of course...princedragoncok wrote:Everything goes out of focus when I put it in a bigger scene and the focus picker doesn't seem to solve the problem.
hide the sphere - focus - unhide the sphere!
sucks, but i don´t know a different way...
Intel i7-970 @3,20 GHz / 24 GB RAM / 3 x EVGA GTX 580 - 3GB
You need to use the camera target. Or lower the aperature on a large scene.
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Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
mbetke wrote:Whats happening with Mr.PMC here?
It is much faster than Pathtracing but gives big blotches which go fullbrigt. I had to reduce scattering to 0.1 and scale to 0.05 to reduce it a bit.
But look is totally different as PT.
PMC goes mad after 80 samples or so.
Hi Mbetke,
This can be normal for PMC for low samples per pixel, try leaving it to render out some more, at least a couple of thousand spp. Hopefully it will level out to be more similar to PT.
Thanks
Chris.
I like the rays, as you have shown them.To get this working, does the light have to come into contact with the sphere
Win 11 64GB | NVIDIA RTX3060 12GB
No it just gets brighter and brighter. No changes and very unusual if I compare with other PMC renderings. I had this bright blotches phenomenon last time if I use too bright HDR images.
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Thank you very much, it really fastens the renders!noelnoel wrote:I always try to make images as fast as possible, modified file attachment with fog, direct light ambient oclusion
...
Is there a way to increase the fog density so that at a distance of around ten meters in an outside scene we start to only see the fog ?
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retmia.blogspot.com
i7 3930k - 2x ASUS GTX590 - 16GB DDR 3 - Corsair AX1200