Gras - how to be done with Octane?

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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Ron
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Hi all,

since the new architectural gras of R15 can't be used with Octane I want to know how you guys are producing larger areas of gras like yards, gardens etc.
I tried it using the SurfaceSpread-Plugin or simply cloning some gras mesh but this leads to problems because of high poly count that is needed for a dense and realistic gras area.

Any tips are very appreciated

Thanks - Ron
Master: WIN 10 64bit, i7 4930 4,5 Ghz, 64 GB RAM, 1600 W PSU, 1 TB SSD, 14 TB RAID, 2 x RTX 3090
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aoktar
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just use render instaces option for minimal face count. c4doctane samples has grass and tress scene
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Ron
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Hi Aoktar,
thanks for your hint - I already tried the demo files. I thought there is a more efficient way of building gras areas with high density. Well - that's just the way it is.

Ron
Master: WIN 10 64bit, i7 4930 4,5 Ghz, 64 GB RAM, 1600 W PSU, 1 TB SSD, 14 TB RAID, 2 x RTX 3090
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aoktar
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Ron wrote:Hi Aoktar,
thanks for your hint - I already tried the demo files. I thought there is a more efficient way of building gras areas with high density. Well - that's just the way it is.

Ron
what's the problem on demo files? Is it viewport speed? This is fastest method for octane. Also you can try to close visibility of objects for viewport. this will give some speed to interactivity
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Ron
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aoktar wrote:
what's the problem on demo files? Is it viewport speed? This is fastest method for octane. Also you can try to close visibility of objects for viewport. this will give some speed to interactivity
No problem with demo files or octane - it's more a general issue of making grass areas. Since the new architectural grass doesn't work with octane because it's based on the hair renderer I wondered if there is another way of building larger areas of grass without gaps.

Cheers - Ron
Master: WIN 10 64bit, i7 4930 4,5 Ghz, 64 GB RAM, 1600 W PSU, 1 TB SSD, 14 TB RAID, 2 x RTX 3090
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