Hi all,
since the new architectural gras of R15 can't be used with Octane I want to know how you guys are producing larger areas of gras like yards, gardens etc.
I tried it using the SurfaceSpread-Plugin or simply cloning some gras mesh but this leads to problems because of high poly count that is needed for a dense and realistic gras area.
Any tips are very appreciated
Thanks - Ron
Gras - how to be done with Octane?
Moderators: ChrisHekman, aoktar
just use render instaces option for minimal face count. c4doctane samples has grass and tress scene
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Hi Aoktar,
thanks for your hint - I already tried the demo files. I thought there is a more efficient way of building gras areas with high density. Well - that's just the way it is.
Ron
thanks for your hint - I already tried the demo files. I thought there is a more efficient way of building gras areas with high density. Well - that's just the way it is.
Ron
Master: WIN 10 64bit, i7 4930 4,5 Ghz, 64 GB RAM, 1600 W PSU, 1 TB SSD, 14 TB RAID, 2 x RTX 3090
what's the problem on demo files? Is it viewport speed? This is fastest method for octane. Also you can try to close visibility of objects for viewport. this will give some speed to interactivityRon wrote:Hi Aoktar,
thanks for your hint - I already tried the demo files. I thought there is a more efficient way of building gras areas with high density. Well - that's just the way it is.
Ron
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
No problem with demo files or octane - it's more a general issue of making grass areas. Since the new architectural grass doesn't work with octane because it's based on the hair renderer I wondered if there is another way of building larger areas of grass without gaps.aoktar wrote:
what's the problem on demo files? Is it viewport speed? This is fastest method for octane. Also you can try to close visibility of objects for viewport. this will give some speed to interactivity
Cheers - Ron
Master: WIN 10 64bit, i7 4930 4,5 Ghz, 64 GB RAM, 1600 W PSU, 1 TB SSD, 14 TB RAID, 2 x RTX 3090
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