As the title suggests, i've a couple of quick questions about normal and bump mapping, perhaps someone can point me in the right direction
I've been messing with 3dsmax and poser plugins, and in both i couldn't find a way to improve the results i get with normal and bump mapping. Let me explain: It is just me or looks like that's impossible to mix the 2 type of mapping? I mean, normal mapping and a soft bump to add some detail...on the forums i've found this:
http://render.otoy.com/forum/viewtopic. ... mp#p171966
...which points me here :
viewtopic.php?f=33&t=37648
(but i'm not allowed to access ^.^)
that said, it's impossible to mix 2 normal maps? (1st one as main and a 2nd normal as detail)..or even multiply the effect of a normal? (please correct me if i'm wrong, the manual does not cover these topics)
which points to the most important question: there is a way or not to work directly on the RGB channels of a normal map? i'm not talkig about 2d/photoshop editing, i mean add nodes and modifiers directly to the normal map channels. like add intensity to a specific channel, disable, filter, add nodes/effects working with a specific color etc.
Am i missing something?
Thanks in advance.
ps. [EDIT] sorry pag. 142 of the standalone version of the manual states: Normals priority over bumps! so forget the first question , sorreh. only consider normal maps mixing/tweak

