Please have a look at my renders,
i've rendered those out with a gt740M GC with 4G Ram.
THese are direct renders from octane, no post.
As you can see there's a sort of a photoshop filter applied to the image,
and after 30 mn render, still the result is not that convincing to me.
I'm looking for a realistic grainless pic.




I think i guess after 30 mn rendering it should be possible
to have a render that would be abble to be shown to a customer.
Even thought those are for testing purpose.
Here are the some screenshots of the settings :
octane render,
hdri 4096/2048.
4 lights around the object
big cylinder as a scene + floor.

Please, help me out with this, if something seems weird to you.
I'm wondering too what phase of the calculation is when
suddenly some new sequence of the image render happens :
there's a first phase where the scene is in the dark
then octane seems taking more samples area,
the scene is brigther, but grains are on top,
then image is defined deeper, grain disappear a little/
and there's a new phase coming up : grains on top, then gets deeper again/
and so it continues phases after phases.
Is there a relationship between the number of those phases and the "maxdepth"
setting in octane render settings ?
I thanks you very much for any of your help,
Have a good one,
cheers,
Arnaud.