Fake but working coated material test

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oguzbir
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Here is a test that i've made. Scene is pretty slightforward.
This is a technique where i use sometimes.

There are 2 copies of the objects onto themself and the dublicate object is a bit lets say .05mm bigger than the orginal object. The bigger object is a speculer material. underlying object is a glossy material with roughness.

I think it looks promising and like to share with u all.

This render is the base objects with glossy and roughness
2.png

This is the final result.
See how the reflection look bloom effect on it?
1a.png
Please share your thoughts on this.
thanks
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simmsimaging
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looks pretty good. As a method it will be problematic for more complex models though. Are there plans to implement an actual layered material soon? Or even just multiple "coatings" for the glossy material?

b
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face
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I think a materialmix is in progress.
See http://www.refractivesoftware.com/forum ... =33&t=3668

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simmsimaging
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Thanks, but as far as i know a mix material is not necessarily the same thing, unless it can also do weighted blending. Will the new one be a true layered material capable of things like glossy coatings/ car paint type stuff?
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simmsimaging
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Thanks, but as far as i know a mix material is not necessarily the same thing, unless it can also do weighted blending. Will the new one be a true layered material capable of things like glossy coatings/ car paint type stuff?
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oguzbir
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I suppose the new mix node will be a much more effective than currently is.
Coating or multilayer is a totally different thing.
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Proupin
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nice trick and nicer effect :D
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radiance
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pre2.3 v5 (hopefully tomorrow released) has material level mixing, as such you can layer materials up.
We also have a great new feature, it will make renders firefly free, even with pathtracing maxdepth = 1024, until the new algorithm for finals is finetuned and propperly tested for the next release. (and it's unbiased)

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oguzbir
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wow. Thanks, :D . Nothing much to say here then.. :) :)
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Daniel
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Nice effect there.
radiance wrote:We also have a great new feature, it will make renders firefly free, even with pathtracing maxdepth = 1024

Radiance
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