Here is a test that i've made. Scene is pretty slightforward.
This is a technique where i use sometimes.
There are 2 copies of the objects onto themself and the dublicate object is a bit lets say .05mm bigger than the orginal object. The bigger object is a speculer material. underlying object is a glossy material with roughness.
I think it looks promising and like to share with u all.
This render is the base objects with glossy and roughness
This is the final result.
See how the reflection look bloom effect on it?
Please share your thoughts on this.
thanks
Fake but working coated material test
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If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
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- simmsimaging
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- Joined: Tue Feb 16, 2010 3:24 am
looks pretty good. As a method it will be problematic for more complex models though. Are there plans to implement an actual layered material soon? Or even just multiple "coatings" for the glossy material?
b
b
I think a materialmix is in progress.
See http://www.refractivesoftware.com/forum ... =33&t=3668
face
See http://www.refractivesoftware.com/forum ... =33&t=3668
face
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- simmsimaging
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- Joined: Tue Feb 16, 2010 3:24 am
Thanks, but as far as i know a mix material is not necessarily the same thing, unless it can also do weighted blending. Will the new one be a true layered material capable of things like glossy coatings/ car paint type stuff?
- simmsimaging
- Posts: 107
- Joined: Tue Feb 16, 2010 3:24 am
Thanks, but as far as i know a mix material is not necessarily the same thing, unless it can also do weighted blending. Will the new one be a true layered material capable of things like glossy coatings/ car paint type stuff?
I suppose the new mix node will be a much more effective than currently is.
Coating or multilayer is a totally different thing.
Coating or multilayer is a totally different thing.
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nice trick and nicer effect 

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http://proupinworks.blogspot.com/
http://proupinworks.blogspot.com/
pre2.3 v5 (hopefully tomorrow released) has material level mixing, as such you can layer materials up.
We also have a great new feature, it will make renders firefly free, even with pathtracing maxdepth = 1024, until the new algorithm for finals is finetuned and propperly tested for the next release. (and it's unbiased)
Radiance
We also have a great new feature, it will make renders firefly free, even with pathtracing maxdepth = 1024, until the new algorithm for finals is finetuned and propperly tested for the next release. (and it's unbiased)
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
wow. Thanks,
. Nothing much to say here then..




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