Please please, pretty please :)

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DayVids
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Hey, would like to see an addition to be able to flip normals, and ignore normals on meshes that are used for emitters.

Dave
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classic1144
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+1
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Elvissuperstar007
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+10000000
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matej
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What does "ignore normals" mean?
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foxid
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work with obj geometry +100000 but not in this life)
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face
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matej wrote:What does "ignore normals" mean?
I think he means that the light goes in that direction, in which the normals show.
Normal the light goes in all directions...

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DayVids
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ignore normals would be that the light emits from all sides, not just the normal.

For example I converted some text into mesh, and for some reason 4-5 little quads along all the text calculated incorrectly, and I no matter how many times I re-calculated them they were always the same. so I had 4-5 little black boxes on my emitting text ( I was able to cover it up by making a quasi mask render and fixing it in post, but would have preferred to just say, ignore normals and it would have emitted from all sides.

Dave
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matej
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Ok.

But specifically in your example, couldn't you just flip the normals of those quads in your modeling package?
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DayVids
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Certainly it could have been an issue resolved within the modeler, and it was a problem from the modeler, however, the ability to not have to go back and forth exporting, and re-loading would be nice.
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Henrik
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+1 flip normals(like in maxwell)
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