Hey, would like to see an addition to be able to flip normals, and ignore normals on meshes that are used for emitters.
Dave
Please please, pretty please :)
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I think he means that the light goes in that direction, in which the normals show.matej wrote:What does "ignore normals" mean?
Normal the light goes in all directions...
face
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ignore normals would be that the light emits from all sides, not just the normal.
For example I converted some text into mesh, and for some reason 4-5 little quads along all the text calculated incorrectly, and I no matter how many times I re-calculated them they were always the same. so I had 4-5 little black boxes on my emitting text ( I was able to cover it up by making a quasi mask render and fixing it in post, but would have preferred to just say, ignore normals and it would have emitted from all sides.
Dave
For example I converted some text into mesh, and for some reason 4-5 little quads along all the text calculated incorrectly, and I no matter how many times I re-calculated them they were always the same. so I had 4-5 little black boxes on my emitting text ( I was able to cover it up by making a quasi mask render and fixing it in post, but would have preferred to just say, ignore normals and it would have emitted from all sides.
Dave
CPU - i7-950 3.06 Ghz, 24GB Ram, Win7 x64, 2 display monitors, GeForce GTX 580 3GB Classified. I'm glad to say I LOVE OCTANE!
Ok.
But specifically in your example, couldn't you just flip the normals of those quads in your modeling package?
But specifically in your example, couldn't you just flip the normals of those quads in your modeling package?
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Certainly it could have been an issue resolved within the modeler, and it was a problem from the modeler, however, the ability to not have to go back and forth exporting, and re-loading would be nice.
CPU - i7-950 3.06 Ghz, 24GB Ram, Win7 x64, 2 display monitors, GeForce GTX 580 3GB Classified. I'm glad to say I LOVE OCTANE!