SSS - Tonysculptor-Skin... some questions

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MyRho
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Posts: 81
Joined: Tue Jul 23, 2013 6:49 am
Location: Hamburg
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Hi.
I've been playing around with some SSS-shaders from the Live-DB and I've found that I like Tonysculptor's Shaders very much.
For some reasons they are working fine on the faces of the characters I want to render (maybe because the mesh of the head has much more polygons than the ones of the hands, feet...) but on the hands, the feet and the body there are ...I think - polygons of the 3D-mesh so the rendered pictures look very strange.
Can someone explain how to add which texture to which node of the SSS-shader?
For my character I have 3 different textures: diffuse, bump and specular - there's no transmap.
I've attached some details of the skin (hand, body) and a screenshot of the node-settings.

Thank you

M.
Attachments
SSS.jpg
002.jpg
002.jpg (42.48 KiB) Viewed 3354 times
001.jpg
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Stahlwolle
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Location: Cologne, Germany

looks like something is wrong with the phong-shading / smoothing!
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hibingo
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Joined: Wed Oct 10, 2012 11:13 am

It has smoothing turned off by default.
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MyRho
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Joined: Tue Jul 23, 2013 6:49 am
Location: Hamburg
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Thank you... found the solution now.
Although it's still not the final result I'm satisfied for the moment.

MyRho
Attachments
Emotional_II_HROL.jpg
MSI MPG Infinite X2 MSI GeForce RTX 4090 24 GB VENTUS Intel i9 14900KF

Nihil sum sine sole.
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