Hi.
I've been playing around with some SSS-shaders from the Live-DB and I've found that I like Tonysculptor's Shaders very much.
For some reasons they are working fine on the faces of the characters I want to render (maybe because the mesh of the head has much more polygons than the ones of the hands, feet...) but on the hands, the feet and the body there are ...I think - polygons of the 3D-mesh so the rendered pictures look very strange.
Can someone explain how to add which texture to which node of the SSS-shader?
For my character I have 3 different textures: diffuse, bump and specular - there's no transmap.
I've attached some details of the skin (hand, body) and a screenshot of the node-settings.
Thank you
M.
SSS - Tonysculptor-Skin... some questions
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- Stahlwolle
- Posts: 68
- Joined: Sat May 19, 2012 9:36 am
- Location: Cologne, Germany
looks like something is wrong with the phong-shading / smoothing!
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