Hi,
sorry! I don't get it atm.
How can I render out an object with reflections (from the surrounding objects - not hdri)
without the surrounding objects.
Like I normally would do with comp-tag/object buffer - not seen by camera but
sending GI and reflections.
thanks
Mike
Passes
Moderators: ChrisHekman, aoktar
answer: You can't =)
the way to do that is like rendering two /or as much as You need/ images and then doing photoshop work =) but in some situations it's not the best solution =) thought it works if You need solution badly /including cost of render time =)
the way to do that is like rendering two /or as much as You need/ images and then doing photoshop work =) but in some situations it's not the best solution =) thought it works if You need solution badly /including cost of render time =)
indeed, you can't.
Ive heard rumors that a future version will support composting tags
Ive heard rumors that a future version will support composting tags
1 Dell Z840 with 2x Titan XP's
2 Digital Storm Hailstorm/Win8/32GB/EVGA Titan x4
2 Server blades with 4 Tesla K80's
2 Digital Storm Hailstorm/Win8/32GB/EVGA Titan x4
2 Server blades with 4 Tesla K80's
need new features on Octane Standalone for that, like object visibility option
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
o.k. thanks.
So I'll work with C4D Passes.
one other thing please!
I'm trying to make a slightly blurred glass material which is illuminated inside.
I cannot get this to work.
Any idear how to set this up?
Can I place simply a light inside a glass cube?
Rendertime is of course an important aspect.
thanks
Mike
So I'll work with C4D Passes.
one other thing please!
I'm trying to make a slightly blurred glass material which is illuminated inside.
I cannot get this to work.
Any idear how to set this up?
Can I place simply a light inside a glass cube?
Rendertime is of course an important aspect.
thanks
Mike
use an object with a blackbody emission on it for the light. place that in a glass object. adjust the roughness on teh glass to adjust blurmiohn wrote:o.k. thanks.
So I'll work with C4D Passes.
one other thing please!
I'm trying to make a slightly blurred glass material which is illuminated inside.
I cannot get this to work.
Any idear how to set this up?
Can I place simply a light inside a glass cube?
Rendertime is of course an important aspect.
thanks
Mike
currently working on a project that utilizes this method
1 Dell Z840 with 2x Titan XP's
2 Digital Storm Hailstorm/Win8/32GB/EVGA Titan x4
2 Server blades with 4 Tesla K80's
2 Digital Storm Hailstorm/Win8/32GB/EVGA Titan x4
2 Server blades with 4 Tesla K80's